from a new press release:
Awesome news! Tappingo 2 will be released in US at the end of August (no specific day / date yet). For 2,99 bucks! Also I released four new screenshots showing off the new label feature!
When you solve a puzzle in Tappingo 2 a label will popup with the title of the object!
It’s been nearly 30 years since my family first got a Nintendo Entertainment System and ever since then, I’ve been gaming on Nintendo systems on a regular basis. I never would have thought that so many years later, we’d still be getting new games that look as though they’d been created all that time ago. Our latest escapade into retro gaming goodness comes in the form of Shovel Knight. Every inch of this game is 8-bit inspired while delivering a brand new adventure not yet seen on any system, new or old. Let’s see how it plays…
KORG DSN-12 Main Specifications
– Contains 12 virtual analog monophonic synthesizers
– Up to 64 sequence steps
– Freely place sequences in up to 64 patterns
– Pattern Program mode lets you chain patterns in up to 99 scenes; muting can also be programmed for each track
– Three effects are provided; choose from delay, chorus, flanger, compressor, kick, and reverb
– Local communication allows users to exchange song data and sound data
– The world’s first* 3D display oscilloscope screen; Wave and Lissajous modes are provided (* For Nintendo 3D software as of September 2014)
from the official press release:
Cypronia and Large Animal are pleased to announce that a new version of Color Zen for kids, with simpler puzzles and animal-themed designs, is now available on the both Nintendo Wii U eShop™ and Nintendo 3DS eShop™ in North America and Europe.
For your own Zen masters in training, Color Zen Kids is a fun new twist on the critically acclaimed puzzle game. With simpler puzzles, larger shapes, and a kid-friendly animal theme, it’s a great way to teach problem solving with a game they won’t want to put down. Now everyone in the family can find their way, with Color Zen Kids!
- The fun of Color Zen, with easier puzzles and fun animal shapes
- 100 levels to solve, with hours of replay value
- Original soundtrack by Steve Woodzell
In their latest blog entry, Yacht Club Games goes into the challenges of including check points in Shovel Knight.
Checkpoints are a contentious subject when it comes to gameplay design. Especially in a retro style games, there are many schools of thought. First off, let’s define a checkpoint: for our purposes, it’s any mechanic that saves the player’s progress, allowing them to return to it in that position after dying or losing.